Lucy and the Wolves in the Walls

“…we wanted to explore what it meant to have the audience play a character and connect to this little girl and hopefully be her best friend.” – Pete Billington, creator of Lucy and the Wolves in the Walls. In this exclusive Peabody Conversation, we learn how this Peabody-winning VR experience uses object interaction to build character connection, inviting users or all ages to be curious at every corner.