STORIES THAT MATTER

XR

PEABODY AWARDS

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By 2010, when Always in Season Island launched, the web platform Second Life had more than 1 million monthly visitors who could create avatars and explore open virtual worlds, called islands, in what was arguably the internet’s first attempt at the metaverse. Second Life was a non-gaming environment, mostly intended for leisure and recreation, such as concerts, social meet-ups, and shopping. But the documentary creators of Always in Season Island sought to courageously and controversially experiment with the platform and confront the ongoing legacy of American racial terror, by challenging their viewers with the power of agency. They recreated, in virtual life, for online visitors to explore, the setting of the August 7, 1930, lynching in Marion, Indiana, when 10,000 white men, women, and children came to watch the torture and murder of two African American men, Thomas Shipp and Abram Smith, and the 16-year old who narrowly escaped, James Cameron. (On that day, a person in the lynch mob came forward to declare Cameron innocent, and the rope was removed from his neck.) By drawing on this historical event, the creators of this interactive documentary experience suggest that passive viewing of documentary might be equated with the positionality of bystandership. Avoiding gratuitous violence, the creators offer their visitors tasks to complete, and prompts to consider, that either encourage or stop the lynching from occuring. Ultimately, visitors intimately learn how their own behaviors can help end dehumanization and violence today.

For creating a virtual world on the Second Life platform (a precursor to the metaverse) to push the conventions of documentary and challenge audiences to become agents of change who can make choices to prevent a lynching in 1930s America, Always in Season Island wins a Peabody.

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ALWAYS IN SEASON ISLAND(2010)

Legacy Interactive Documentary

Primary Credit(s)/Lead Recipient(s):

Jacqueline Olive

Additional Production Credits & Partners:

Tell It Media, and Bay Area Video Coalition

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Notes on Blindness: Into Darkness is a beautifully crafted landmark 360 film project that premiered in 2016, answering a fundamental question about the form at a time when the field of moving image media was unconvinced that immersive experiences were valuable. Why VR or 360, when flat film is a more refined and effective medium?

In Notes on Blindness: Into Darkness, the makers at Atlas V unequivocally answered the question “Why immersion?”, while diffusing the unnecessary binary tension the field placed on the relationship between film and immersive mediums. This project was in collaboration with an acclaimed flat feature film documentary. The pieces seamlessly complemented each other and combined to give audiences the breadth, depth, and embodiment of the story.

While the feature film (Notes on Blindness) told the story of an articulate professor documenting his transition from being a sighted to an unsighted person, the immersive piece gave audiences an experience of echolocation. In effect, the tables were turned, where sighted people shifted from sympathy for someone who “lost” a sense, to a realization that they have been so dominated by eye data inputs to their brain they have become “sound blind.”

Finally, the Into Darkness experience uses beautiful dichromatic moving digitized images that whisper dull soft light to give shape to the soundscape in a delay to illustrate what sighted audiences somehow silenced in the processing of their environment. In short, the immersive and digital equivalent to gorgeous cinematography was achieved in this project. The experience answered the “why immersion?” question with innovative design technique, a compelling experience, an emotional journey, and transcendent aesthetics—all elements of an excellent story.

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Notes on Blindness: Into Darkness (2016)

Legacy XR

Primary Credit(s)/Lead Recipient(s):

Arnaud Colinart, Amaury Laburth, Pete Middleton, James Spinney.

Additional Production Credits & Partners:

Archer’s Mark, Ex Nihiloin collaboration with Audiogaming, Novelab ARTE France With the Support of CNC

Notes on Blindness: Into Darkness is a beautifully crafted landmark 360 film project that premiered in 2016 in collaboration with an acclaimed flat feature film documentary. While the feature film (Notes on Blindness) told the story of an articulate professor documenting his transition from being a sighted to an unsighted person, the immersive piece gave audiences an experience of echolocation. In effect, the tables were turned, where sighted people shifted from sympathy for someone who “lost” a sense, to a realization that they have been so dominated by eye data inputs to their brain they have become “sound blind.”

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trailer

What people are saying

STAY CONNECTED WITH NOTES OF BLINDNESS: INTO DARKNESS

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